![]() Many of these changes have come as a result of evidence that the game wasn't doing as well as publisher Electronic Arts had hoped. This is old news if you've kept up with the game, but if you're like me you'll find a very pleasant surprise: The Old Republic has changed drastically, and it's really, really good right now. I stopped playing after a couple of months, leaving my Imperial Agent stranded on Alderaan at level 30, and until this week I had only been back once to check in. ![]() ![]() The result was that neither aspect of the game was satisfying. It couldn't decide whether it was more important to be an MMO, with all the grouping and grinding that implied, or a narrative-heavy RPG where getting to the next cutscene was your main goal. The Old Republic was a solid game at launch, but one whose multiple goals clashed with each other. What could go wrong?Īs it turns out, plenty. On top of it all was the Star Wars universe, a huge draw. ![]() The Old Republic had the social gameplay and challenging, puzzle-like combat I'd come to love from MMOs, mixed with the strong, player choice-driven writing of BioWare. When it launched in late 2011, I thought this was it: the replacement for World of Warcraft that I'd been waiting for. My love affair with Star Wars: The Old Republic was strong but short-lived. ![]()
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